| Objective |
To create outstanding works of computer animation with a distinctive style in a prompt and professional manner |
| Work Experience |
9/2009 – 10/2009 - Hargant Entertainment - Houston, TX
Remote 3D Animator
- Remotely worked through telecommuting to completely re-work previously finished animation from scratch to achieve production quality
- Storyboarded and re-staged scenes from only recorded dialogue, often with 5-6 characters per scene
- Completed finished animation for whole scenes using Maya
Worked on very tight deadlines with only a few days to do a whole scene from the ground up, including placement of the characters and cameras
- Consulted with director to give each character their own personality through brand new animation traits that did not previously exist
- Exported playblast movies and saved Maya scene files into a shared internet folder for daily review
- Worked around rigs with limited functionality due to a hurried conversion to Maya
6/2007 - Present - DiCentral - Houston, TX
Marketing Manager/Graphic Designer
- Supervised 2 teams, one local and one offshore, to create graphics and design campaigns with a captivating and professional aesthetic
- Designed web templates and graphics to steer visitors toward sales with Photoshop and Flash
- Communicated with an overseas team to code and troubleshoot the web pages while overseeing the uploading of files to both the local test server and the main web server
Created product information sheets using Adobe InDesign
- Worked with engineering and sales team to create interactive demos with Adobe Captivate, Articulate Presenter ’09, and Powerpoint
- Worked with sales team and engineers to customize each marketing piece for a certain audience
- Designed various marketing collateral for trade show booths, posters, newsletters, and magazine ads
10/2005 - 5/2007 - Archimage - Houston, TX
3D Animator
- Animated several main characters for movie-quality cinematic cut-scenes for the game “Escape from Diab” http://www.escapefromdiab.com/
- Staged animation from finished audio track and pre-visualized characters following a rough storyboard
- Animated characters using 3D Studio Max’s Character Studio Biped system
- Completed finished animation and most other CG tasks in 3D Studio Max
- Worked with other animators to coordinate scenes involving several interacting characters with different principal animators
- Worked in a pipeline where animators handed off saved scene files after they finished animation for their specific characters
- Contributed to modeling, rigging, and texturing of game assets to the games “Escape from Diab” and “Nanoswarm” using the Torque 3D engine in 3D Studio Max
- Modeled low-poly nansworm ships for use in-game
3/2005 – 3/2007 - Dark Visionary LLC - Long Beach , CA
Lead Character Artist/Animator
- Provided concept art and animation/game assets for “Rockers” game demo using the Torque 2D engine
- Designed characters, uniforms, weapons, and screens with Photoshop and Illustrator with a tablet
- Built and animated characters in Flash for 2d game animation cycles
- Modeled, textured, lit, and animated Studio Introduction Video
3/2005 - Wacky Scenes Animation - Los Angeles, CA
Freelance CG Artist/Animator
- Modeled, textured, rigged, and animated characters from provided spec sheets and storyboards for a CG demo
- Characters were built and animated in Maya with textures built in Photoshop and Illustrator
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| Education |
2002-2004 - Academy of Art University - San Francisco, CA
Bachelors of Fine Art in Computer Animation
- President’s List 2002-2003
- Learned and gained professional-level proficiency in Maya
- Studied the various functions in Maya, including animation, rigging, polygonal and NURBS modeling, uv un-wrapping, texturing, and rendering basics
- Completed courses in non-linear editing, photography, illustration, figure drawing, storyboarding, modeling, texturing, traditional hand-drawn animation, and compositing
- Gained a functioning working proficiency in Final Cut Pro, Photoshop, After Effects, Premiere, and Encore
1998-2002 - University of Missouri - Columbia, MO
Bachelors of Fine Art in Illustration
- Honor Roll 2001-2002
- Missouri Bright Flight Scholar
- Gained proficiency in most fine art mediums including watercolor paint, marker, graphite, and charcoal
|
| Computer Art Proficiency |
Animation, Low-Poly Modeling, Rigging/Weight-Painting, Basic Texturing |
| Fine Art Skills |
Graphite, Charcoal, Pastels, Watercolor, Colored Pencils, Ink
Illustration, Storyboarding, Sequential Art, and Traditional Animation |
| Software Packages |
Autodesk Maya 2008, Autodesk 3D Studio Max 2009, Adobe Photoshop, After Effects, Premiere, InDesign, Illustrator, Encore, Dreamweaver, and Flash |